
Sound Designer - Composer
Happy Death
Lead Sound Designer / Audio integration via Wwise-Unity
Happy Death is a third-person management game.
You find yourself in the role of a gravedigger and must manage your cemetery.
Your goal is to create harmony between the world of the living and the world of the dead.
You will complete quests, manage your space, upgrade your cemetery, and establish social connections with both the living and the dead.
Happy Death is a student project developed by 4th-year students studying video game design at IIM School.
As the Lead Sound Designer, I have developed my communication skills with other members of the production team. I have been responsible for creating sound assets and handling sound integration using Wwise and Unity.


Heart Of The Abyss
Lead Sound Designer / Audio integration via Unreal Engine 5
Heart Of The Abyss is a top-down Hack'n'Slash game with Arena Boss Fights.
You play as the guardian of the oceans, seeking to cleanse the marine fauna and flora contaminated by an unknown substance.
A big surprise awaits you. Are you ready to take on this challenge?
Heart Of The Abyss is a student project created by students from the ETPA school.
As the Lead Sound Designer, I developed my communication skills with other members of the production team. I handled the creation of sound assets and sound integration using Unreal Engine 5.
SOMNIUM
Sound Design
In Somnium, you embody an student in electronics who travels through dreamlike rooms.
Solve puzzles by guiding energy to restore the electric current and complete the final key.
Somnium is a student project developed by 4th-year students studying video game design at ArtFX school.
I was responsible for creating the sound assets.


RAIDERS
Sound Design / Voice Design / Audio integration via Unreal Engine 5
Raiders is a fast-paced, multiplayer (3v3) arena FPS set in a futuristic, sci-fi universe where humanity is on the brink of extinction.
Cooperation, speed, dexterity, and competitiveness are the skills required to effectively play as a team and collect the most energy to win the game.
Raiders is a student project developed by 3rd-year students studying video game design at IIM School.
I have been responsible for creating sound assets, voice design, and audio integration using Unreal Engine 5.
Ali'N'Co
Sound Design
In Ali'N'Co, you play as a robot delivery worker within a chaotic space station.
Embark with your friends in this 2D cooperative game and strive to become the employee of the month by delivering as many packages as possible!
Ali'N'Co is a student project developed by 3rd-year students studying video game design at IIM School.
I have been responsible for creating sound assets.


SUGAR RUSH
Lead Sound Design / Music / Audio Integration via Wwise-Unreal Engine 5
Sugar Rush takes you on a thrilling race!
Dodge obstacles, gather speed until you reach supersonic velocity, and learn to use the curves of the terrain to your advantage, accelerating in a race where only the most skillful will survive!
Sugar Rush is a student project developed by 5th-year students studying video game design at IIM School.
As the Lead Sound Designer, I have honed my communication skills with other members of the production team. I have been responsible for creating sound assets, composing music, and handling sound integration using Wwise and Unreal Engine 5.

WALKING TANK WARRIOR
Sound Design / Music
Walking Tank Warrior is a third-person action-adventure game inspired by old titles released on the PS1, such as Love And Destroy.
It is structured like an episode of an anime, paying homage to mecha series like "Neon Genesis Evangelion" or "Gundam".
This project was developed by "Was A Horse" during the MechaJam III in July 2022.
I was responsible for creating sound assets and composing music for gameplay, trailer, and cutscenes.
DIE-FORMER
Sound Design / Music
DIE-former is a 2D platformer game.
When you die, you respawn as a copy, and your previous cubic body remains where you died.
You will have to die to make progress because your failures will serve as your success.
This project was developed by "Kosmogor" and "Rugar".
I was responsible for creating the sound assets as well as composing the music.

